![]() You can have very interesting and versatile fusion forms as a result of this! ![]() Not only does it mean you can use any of the active moves assigned to either monster used to create your fusion form, but your passive moves will all still be able to trigger. How does this affect your move list, then? Well, you get both move pools at once. When you and your partner fuse in battle, you combine into a powerful and unique Fusion form! Banlope! Like, Bansheep + Thwackalope! That makes sense. Wait, didn’t we say last time we’d show what these two looked when fused? Some stickers have their own trigger conditions in battle, such as losing a certain amount of HP.Īll of these stickers can be assigned and removed from a monster tape without any cost, so you are free to experiment to find the best loadouts for your monster forms! You’ll also notice that one of the moves here does not have a cost, and instead is listed as “passive”. A party member gains 2 AP per turn, so you have some choices to make – do you spend your AP on a low cost move such as “Sharpen” this turn, or perhaps use a no-cost move like “Smack” in order to use a stronger move next turn? You’ll be making choices like this a lot as you fight: it’s time to think strategically! You’ll notice that most moves here have a set of orange squares next to them: these represent the number of Action Points, or AP, it costs to use them. Let’s take a look! A look at Bansheep’s default full sticker set. Each monster has a certain number of slots available to assign stickers, and monster forms are limited in which stickers they are able to use. You and your partner are able to act in battle using stickers – a list of actions that you can trigger on your turn. Welcome back! Today we’re going to look at combat and moves in Cassette Beasts – since battling monsters as monsters is at the core of the gameplay, we thought it’d be a good idea to dive into how it works!
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